Many levels that had snow in the original Japanese Super Mario Bros. Underwater levels have a distortion effect. Underground levels show a wall in the background. Worlds 3, 5, and 7 make their being in a setting covered in snow more clear by adding snow to the ground, as originally, it was only implied to be covered in snow due to the bushes being white (this does not affect gameplay). Almost every overworld level except for the ones taking place at night feature mountains in the background, even the ones that originally used the trees-and-fences scenery. All levels have backgrounds (for example, levels that take place at night have a twinkling star background, while athletic levels either have a waterfall background for those with elevated grass platforms and bridge levels have pillars with Goomba statues on top of them as supports). Grassland levels have grass on the ground (the ground is no longer made of blocks). There are graphical enhancements for all settings. The NES version (top) compared with the SNES version (bottom).
2 (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively.Ĭhanges to Super Mario Bros. Īs noted in the respective sections below, with the exception of Super Mario Bros.
The original music is additionally re-scored and rearranged using the same soundfont used in Super Mario World, with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module. 2 is now the same as when Mario stomps on Chargin' Chucks or a Koopaling in Super Mario World. Some of the sound effects have been replaced by other sound effects from said game as well for example, the "stomping" sound effect is now the same as when Mario Spin Jumps a spiked enemy in Super Mario World, and the sound effect that plays when boss enemies are damaged in Super Mario Bros. Generally, most of the sound effects have been recreated, or replaced with their Super Mario World counterparts. Super Mario All-Stars was released again on Super Nintendo Entertainment System - Nintendo Switch Online on September 3, 2020, as part of the 35th anniversary of Super Mario Bros.
The Wii version was initially released with a Mario history booklet and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the Nintendo Selects label without the bonus materials. 25th Anniversary, under the title Super Mario All-Stars Limited Edition. In 2010, the game was rereleased on the Wii as part of the Super Mario Bros. Unlike the original, it was never released in Japan.ĭuring development, the Japanese developers called this game "Mario Extravaganza." This game was rereleased as Super Mario All-Stars + Super Mario World, which, as the title suggests, additionally featured Super Mario World with updated graphics. It is also the first time that the original Japanese Super Mario Bros. 2: For Super Players in Japan) to the Super Nintendo with an added on-cartridge save feature, updated graphics and sound, and an additional "battle game" for Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels (known as Super Mario Bros. It enhances Super Mario Bros., Super Mario Bros. Super Mario All-Stars (known as Super Mario Collection in Japanese) is a compilation of reissues for the Super Nintendo Entertainment System (the Super Famicom in Japan).